![]() Argonaut had split into three teams and one of them was for making this game, which was composed of a total of only ten people, so the game went through many changes. The game originally started development in 2001. In addition, Justin Scharvona, the composer for the soundtrack of the original Croc, was to return to compose the soundtrack for this game. Also notable was the fact that on PS2, GameCube and Xbox it was going to be optionally two-player with the second player being a new character Ginger, a love interest for Croc possibly in the same spirit as Sonic and Amy Rose. The game was going to have "Full Explorable Hubs Worlds" to make it easier for younger players similar to Spyro: Year of the Dragon a lot of the inspiration for Croc 3 came from that game, and this was one of the biggest inspirations. As the Croc series was always meant to be a complete trilogy, after Croc: Legend of the Gobbos and Croc 2, Argonaut Software was set to release the final installment of the series, Croc 3: Stone of the Gobbos (also titled as Croc 3: Baron’s Revenge and Croc 3: Croc Returns!), which was going to be released onto PSP, GBA, PS2, GameCube and Xbox and directly continue where Croc 2 left off Croc would be facing Baron Dante and saving the Gobbos again, but this time Dante has a spell that Croc can only stop with the sacred "Stone of the Gobbos" he has to find.
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